POSTOPZ VIRTUAL EDIT STUDIO / FOUNDING PILOT

Your edit bay.
Ready to cut.

The workstation, media access, project structure and editorial workflow—configured before you log in.

Choose a virtual bay, adapt it to your production, and let PostOpz handle the technical setup. Built around LucidLink, iconik and practical, production-tested workflow standards.

Now taking pilot inquiries · Availability and final pricing subject to confirmation

YOUR STUDIO, ANYWHERE01 / EDIT BAY
POSTOPZ / STUDIO_01
WORKFLOW CONCEPT
PROJECT MEDIA ↗
▣ 01_Editorial
▣ 02_Sync_Maps
▣ 03_Stringouts
▣ 04_Graphics
▣ 05_Audio
▣ 06_Turnovers
▶READY FOR THE FIRST CUT
00:00:42:08◀   ▶   ▶▶24 FPS
SEQUENCE / EP01_ASSEMBLY00:00:42:08
00:0000:1500:3000:4501:00
V1
A1
A2
LUCIDLINK MEDIA ICONIK INDEX FRAMEWORK READY
Concept illustration — not a screenshot of a live workstation.
BUILT FOR MODERN EDITORIAL
Remote-native accessOrganized mediaDefined supportRepeatable setup
01 / THE IDEA

Skip the setup.
Get straight to the story.

Instead of assembling a remote edit environment from scratch, start with a standardized bay and make only the adjustments your production needs.

01

Choose your bay

Pick the workstation tier, monthly hours and shared-media allocation that fit your production.

02

Set your standards

Use PostOpz Framework defaults or request a configuration aligned to your established editorial workflow.

03

We prepare the room

PostOpz coordinates applications, permissions, folders, access checks and an editor-ready project environment.

04

Open and edit

Log in remotely, confirm playback and media access, and begin cutting in a tested environment.

↗
Target: a 30-minute editor handoff.

Once media, licenses and a validated base environment are already prepared, our goal is to activate an editor in approximately 30 minutes. New footage ingest, custom integrations and first-time builds require more lead time. This is a pilot target, not a guaranteed SLA.

02 / THE FOUNDATION

A virtual bay is only half the product.
The workflow is the other half.

⌘
WORKSTATION

A defined place to edit.

Remotely accessible GPU workstation with planned computing hours and a consistent software environment.

GPU ALLOCATIONSESSION CONTROLS
▤
MEDIA ACCESS

LucidLink-connected.

Shared file access structured around editorial media, project needs and permission boundaries.

⌕
ASSET ORGANIZATION

iconik-aware.

Centralized visibility, indexing and media organization without forcing editors to become infrastructure managers.

▦
STANDARDS

Framework by default.

Predictable folder structures, sequence templates, naming guidance and turnover organization—with customization available.

◎
HUMAN SUPPORT

Managed by editors.

Onboarding, readiness verification and scoped support shaped by real documentary and unscripted workflows.

LucidLink and iconik are third-party services. Included allocations, licensing, supported codecs, backup scope and integrations are confirmed in the pilot proposal.

03 / BUILD YOUR BAY

Start with a standard.
Make it yours.

Adjust the configuration. The estimated price updates immediately. Then send us your specifications for a pilot review.

STEP 01

Choose a starting configuration

STEP 02

Fine-tune the allocation

i

Premiere Pro is the intended first pilot platform. Avid and Resolve configurations are available for a feasibility conversation, not currently included in this automated price estimate. Software licenses are not included.

04 / BUILT TO SCALE

One editor.
Five editors.
One system.

Bring a single freelancer online without shipping hardware—or give a production company a repeatable way to activate additional bays as its team grows.

01No one-off workstation rebuilds
02Consistent editorial onboarding
03Defined usage, storage and support
04A path to managed PostOpz team infrastructure
Explore managed production services ↗
05 / QUESTIONS

Before you log in.

Can an editor really start in 30 minutes?+

That is our target for activating an editor in an already prepared, validated bay when the required media and licenses are ready. Initial workstation setup, source ingest and advanced customizations take longer. We will define a realistic onboarding window in your pilot scope.

Do I have to use PostOpz project structure?+

No. The PostOpz Framework is the default. Select custom configuration and we can scope your team's naming, folder structure, templates, permissions and handoff conventions.

Are Adobe, Avid and DaVinci Resolve all included?+

The first pilot is designed around a validated Premiere Pro workflow. Adobe and other NLE software licenses are the customer's responsibility unless expressly agreed. Avid and Resolve environments require a separate compatibility and licensing assessment.

What happens when I use all my GPU hours?+

Your selected plan has a monthly computing allowance, not unlimited 24/7 use. Overages, additional shifts and heavy workloads will be agreed in advance so cloud compute costs stay predictable.

Is storage backup or archive included?+

Shared active media capacity is included as specified. Backup, archive, retention, restores and bulk transfers require a separately documented policy and may incur additional fees. Cloud access is not a backup strategy.

Can an existing PostOpz managed-infrastructure customer add bays?+

Yes, this is a planned add-on path. A custom team quote can credit existing shared media management and support arrangements so your production does not pay twice for the same services.

FOUNDING PILOT / INQUIRY

Ready to build
your edit bay?

Tell us what you are cutting and when your editor needs to be online. We will review your configuration, confirm technical feasibility and provide an actual quote before any commitment.

● Requests are for consultation, not purchases or automatic workstation activation.
Or email hello@postopz.com ↗
REQUEST YOUR PILOT QUOTE↗

Your selection: Production · 160 GPU hrs · 2TB · $1,499/mo estimate

We will use your information to respond to your request. No payment required. Pilot specifications are used to prepare a manual review and will not trigger cloud charges. PostOpz licensing information.